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Top half of the counter sheet.
Late July 1812 and already supply is becoming an issue.
1812 Map Area Version overview
cover, photo cleaned up a bit
Bottom half of the counter sheet.

1812: The Campaign of Napoleon in Russia (1972)

Players
0
Playing time
0–0 min
Age
12+
7.05
Average rating
85
Ratings
2.27/5
Weight
#13555
BGG rank
Outside top 5,000
Designer:Phil Orbanes Sr., John Young
Artist:Redmond Aksel Simonsen, Manfred F. Milkuhn
Publisher:Decision Games (I) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon GridArea MovementDice RollingMovement Points

Overview

The "1812 Grand Tactical game" is a simulation of the French invasion of Russia. The defeat of Napoleon in this campaign eventually led to the collapse of the French Empire, and the demise of that truly great military leader. The Grand Tactical game simulates the mechanics of strategic maneuver and tactical decision in this campaign. The game is divided into three Scenarios: Scenario 1 starts in June with the opposing forces deployed and ready to start the campaign. Scenario 2 starts in August, with Napoleon deep inside Russia and preparing his final drive to Moscow. In October, Napoleon in Moscow is about to begin the epic winter retreat as Russian armies converge from all directions.

The "1812 Area Version" is a simulation of Napoleon's invasion of Russia between June and December 1812. This version is based upon systems different from the usual "hexagonal" pattern. The map is divided into geographical Areas and Sub-areas; while the Areas have equal supply capacity, the Subareas encompass roughly the same distance for movement and combat purposes. A totally new system of combat simulates the major factors important in Napoleonic battles without excessive quantification and simplification. In addition, because supply was so crucial to movement and combat decisions in this campaign, unique supply rules complement the innovative movement and combat systems.

(above extract from rules)

Two versions are included, using separate maps covering most of Russia. The strategic game is area driven, while the tactical version covers the same scope but using hex mechanics.

There is an earlier version of the box that is NOT plastic, it is a completely cardboard box. Many of the early SPI games came in these cardboard boxes until someone bright decided that the plastic ones would be cheaper and more easily manipulated for advertising.

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