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Homemade board and pieces- in action at Xmas
Home made version for personal use only !
My homemade Can't Stop board.
Can't Stop
Best way to get my dad to play a game?  Make one with him in the shop.
Re-purposing Game Parts - Can't Stop with a French Countryside (Carcassonne) Theme
Cloth board, wood pieces, light weight
Can't Stop Travel Edition: This is a duplicate of a home made set I made for some friends who are about to embark on a six month trek around the world.
Can't Stop

Can't Stop (1980)

Players
2–4
Best: 3
Playing time
30–30 min
Age
9+
6.95
Average rating
22,133
Ratings
1.14/5
Weight
#769
BGG rank
Top 1,000
Alternate names:¡No puedo parar! +10 more
Designer:Sid Sackson
Artist:Sid Sackson, Walter Pepperle, Klemens Franz, Atelier Wilinski, Klaus Wilinski, Heiko Günther, Gabriel Laulunen (II), Ronan Le Maître, Wanjin Gill, Monroy Gómez Verónica, Kim Hong-Do
Publisher:Parker Brothers +22 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 2.3, Theme 3
Strategy5.0
Luck10.0
Interaction5.0
Complexity2.3
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

DiceNumberRoll / Spin and MoveDice RollingPush Your LuckRaceTrack Movement

Overview

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Expansions

Can't Stop: Rollin' Down the Highway
Can't Stop: 5-6 Player Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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