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Tyrant Hunt, final cover design
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Inside base game box
Learning to play

Chroma Arcana: Tyrant Hunt (2025)

Players
1–6
Playing time
20–60 min
Age
13+
8.46
Average rating
17
Ratings
2.67/5
Weight
Designer:Mo Shawwa
Artist:Kim Holm, Ver Fadul, Nadine Jakubowski, Sandra Singh
Publisher:Roc Nest Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 2, Complexity 5.3, Theme 7
Strategy9.0
Luck3.0
Interaction2.0
Complexity5.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyExpansion for Base-gameVariable Player PowersCooperative GameHand ManagementOpen DraftingSolo / Solitaire GameDeck Construction

Overview

Tyrant Hunt is the co-operative expansion to the tactical card game, Chroma Arcana. Players take on the roles of fledgeling mages, using their knowledge of the arcane arts to outmanoeuvre and defeat the Tyrants they hunt. Each mage has access to a unique combination of Spells based on their chosen colours of magic, allowing for a diverse range of gameplay options and strategeies. The goal of the game is to reduce the Tyrant's health to zero before they escape! On your turn, you can place Spell cards into your Spellbook. Then, you can discard cards of a matching colour to charge those Spells up. Once a Spell is charged up, it must be cast.

Spells can be instant-effect Bursts, Minions that provide a benefit for a handful of turns, powerful Edicts that apply a temporary effect, or trap-like Wards that remain until their trigger condition is met.

At the end of setup, you will have selected an Ego (your character identity), a Main Colour (along with a well-practiced Rote) and a Secondary Colour. This should be all you need to battle it out!

—description from designer

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