Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Nautical
Counter sheet close up. Photo by Avalanche Press
Counter sheet 1 of 1 (front).  Photo by Avalanche Press
Countersheet 1 of 1 (front)
Ship data sheet cards (3)
Contents (scenario book, counters, data sheets)

Great War at Sea: Risk Fleet (2024)

Players
0
Playing time
0–0 min
Age
0+
9.75
Average rating
2
Ratings
0.00/5
Weight
Designer:Michael Bennighof
Artist:Michael Bennighof, Susan Robinson
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War ISecret Unit DeploymentHexagon GridSimulationDice Rolling

Overview

Your college history books were wrong. There never was a “dreadnought race” between Britain and Germany before the First World War. There was a marketing campaign by the Vickers-Armstrong shipbuilding combine to create a threat that could only be answered by more spending on more dreadnoughts.

That’s not some alternative-history starting point. That’s what the facts make quite clear, as we show in Risk Fleet. There was no race, except for profit.

Grand Admiral Alfred von Tirpitz did his part to build the myth. Tirpitz’s enemy lay not across the North Sea but rather just on the other side of the Brandenburger Tor in the War Ministry offices. Army and Navy battled furiously for funding, inventing respectively the (possibly mythical) Schlieffen Plan and the Risk Theory (less mythical, but just as detached from reality) to justify ever-higher levels of spending. In the event, neither got what they wanted: the Navy did not build a new class of dreadnoughts every fiscal year, nor did the Army get to muster two dozen new divisions to “reinforce the right.

But what if Tirpitz had won his real battle? Germany had the financial and industrial resources to build a fleet to challenge the British. What might this fleet have looked like, and how would it have stood up to the Grand Fleet in battle?

Risk Fleet studies this question with background essays, 39 new scenarios, and 70 new silky-smooth die-cut playing pieces. It is not playable by itself; you’ll need our Jutland game (and only our Jutland game) to play the scenarios. You can, of course, just read the essays and fondle the pieces without owning Jutland. We won’t tell.

This is a thoroughly revised version of the former editions, with a new set of pieces with artwork that takes full advantage of the crisp resolution now available to us. And many new ships, like the 1905 fast armored cruiser proposed by Kaiser Wilhelm himself, the enlarged versions of the battle cruisers Lion and Derfflinger proposed by naval architects on either side of the North Sea, German battleships designed but never built like the 1904 semi-dreadnought, the 1905 dreadnought, the 1912 dreadnought with eight 13.8-inch main guns, and the 1913 dreadnought with a dozen 13.8-inch guns. Plus more cruisers and battleships to fill out the classes of the German program, and the full Blücher class of six armored cruisers.

This is a powerful fleet that can stand toe-to-toe with the British Grand Fleet – the fleet of which the propagandists boasted but Tirpitz feared to actually build. Now you can lead it into battle.

Note: This book was formerly to be titled High Seas Fleet Third Edition.

—description from the publisher

Expansions

Great War at Sea: Jutland – Baltic Sea
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.