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Preview
A game set up (prototype copy)
Hand of button cards
Deluxe print and play edition. Foil cardstock, custom masu box made from leathery and metallic paper.

Hyperstar Run (2025)

Players
1
Best: 1
Playing time
15–15 min
Age
8+
7.29
Average rating
258
Ratings
1.83/5
Weight
#6982
BGG rank
Outside top 5,000
Designer:Scott Almes
Artist:Mari Buzanova
Publisher:Button Shy
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 3.7, Theme 5
Strategy5.0
Luck5.0
Interaction2.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameVideo Game ThemePrint & PlaySolo / Solitaire Game

Overview

You grab the well-worn controller and load your latest save. This is it: the final level. With only 4 runs left to escape the Hyperstar base and beat the game, you better get moving.

Master the final level by using your button cards to get past the dangerous enemies lurking in the Hyperstar base. As you advance, you’ll be able to access more button presses and set up powerful combos that extend across multiple cards. Complete each card in the level successfully to beat the game. You’ve got four chances to finish the level, so use the knowledge gained with each run to set yourself up for the win!

Select your difficulty and deal an appropriate number of random cards to create a level row with your hero card showing “1” above the leftmost level card. Create your starting hand of 3 level cards and 2 equipment cards. Flip the leftmost card in the row to start play. Advance through each successive level card by using buttons in your hand to defeat enemies. Buttons can be used by discarding cards from hand or from “pressing” buttons on previously-passed level cards by moving them down from the row. Beat either of the card’s enemies to move on to the next card. Level cards often have abilities that can be used to reveal information or allow you to manipulate the level to your advantage. Some cards also feature combo lines which can connect across multiple cards, allowing you to keep moving with only a single button usage per card.

Should you fail a level card, tick off one of your hero’s runs and start again. Reset your hand by taking back your discards and unpress any buttons in the level row, and draw the first card in the row into your hand. Complete all the level cards in the row without failing 4 runs to win the game!

For an extra challenge, the game includes 4 unique achievements. Earn every achievement to 100% the game!

Expansions

Hyperstar Run: Expansion Collection
Hyperstar Run: Final Bosses
Hyperstar Run: Equipment Drop
Hyperstar Run: Trapped
Hyperstar Run: Salvage Mode
Not available yet

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