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Realm of Chaos: The Lost and the Damned (1990)

Players
0
Playing time
0–0 min
Age
0+
8.23
Average rating
108
Ratings
4.00/5
Weight
Designer:Rick Priestley, Bryan Ansell
Artist:Martin McKenna, John Blanche, David Gallagher, Colin Dixon, Jes Goodwin, Jamie Sims, Adrian Smith, Les Edwards, Mark Gibbons, Tony Ackland, Tony Hough, Wayne England, Kevin Walker, Stephen Tappin, Paul Campbell, Gary Harrod, Paul Benson, Mark Craven, Andy Currie, Steve Hutton, Bill Thornhill
Publisher:Games Workshop Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8, Theme 8
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyScience FictionExpansion for Base-gameMiniaturesBook

Overview

From the Book's Introduction:

The Lost and the Damned and its companion volume Slaves to Darkness describe the fantastic and otherwordly Realm of Chaos. This book is concerned with the two great Chaos Powers Tzeentch and Nurgle, their Daemons, and their mortal Champions. The other two major Chaos Powers, Khorne and Slaanesh, have already been described in Slaves to Darkness, volume one of Realm of Chaos.

Warhammer Fantasy Battle players can use this book to create their own Champions of Chaos - mortal heroes whose mighty deeds have won them the deserving patronage of the Chaos Powers. As a Champion of Chaos, your hero will earn special rewards from his patron, including super-human abilities, magical gifts, and daemonic followers. In return for his Patron's favour, your Champion must undertake to fight rival Champions and further the divine aims of his Chaos Power in the mortal world.

Warhammer Fantasy Battle players can also use this book to create Daemonic Armies of the Chaos Powers Nurgle and Tzeentch. Daemonic Armies are so tremendously powerful and highly magical that they are only suitable for fighting each other. This they do more or less continuously as their masters pitch them against each other to test their relative strengths. Champions of Chaos who have grown sufficiently powerful may be summoned to the daemonic battlefield to fight on behalf of their patron.

Warhammer 40,000 players can also create their own Champions to fight each other or any of the other forces of the Imperium. Players can also use this book to design armies of Chaos Renegades and Traitor Marines which confront the Imperium for control of the galaxy.

Warhammer Fantasy Roleplay players can use this book either to create an unusual character type in the Chaos Champion, or to generate endless adversaries for more conventional characters. The narrative generators can also be used as the basis for adventures against or on behalf of the Chaos Powers, and also provide many ideas which you can develop into game plots yourself.

User Summary:

The second part of Realm of Chaos detailing the gods of chaos in Games Workshop's various universes. Weighed in at 300 pages.

Originally written for Warhammer Fantasy Roleplay, Games Workshop had lost some of the IP rights to that world and so promptly quit officially supporting it.

Officially listed as only a supplement for Warhammer Fantasy Battles and Warhammer 40,000, the background material was only useful for Warhammer Fantasy Roleplay. Also, there were Warhammer Fantasy Roleplay stats provided for all the creature included herein.

Focused on the gods Nurgle and Tzeentch, The Lost and the Damned included extensive rules on "narrative campaigns".

However, the one bad thing about this book was the binding was exceedingly brittle, and the pages very easily separated from it with just minimal use of the book. Plus, unlike Slaves to Darkness, it was never reprinted.

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