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Box content
Liege scenario start.
Initial campaign set up.
The first turns of 1914: Offensive à outrance at Galore 2013
1914: Offensive à outrance box cover; GMT Games LLC, 2013

1914: Offensive à outrance (2013)

Players
1–4
Best: 2, 4
Playing time
0–0 min
Age
0+
7.84
Average rating
152
Ratings
4.16/5
Weight
#8803
BGG rank
Outside top 5,000
Alternate names:1914: Offensive à outrance – The Initial Campaigns on the Western Front in WWI
Designer:Michael Resch
Artist:Rodger B. MacGowan, Michael Resch, Scott Stewart
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice Rolling

Overview

(from GMT website:)

1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.

1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914.

The Grand Campaign scenario covers the period from the fall of Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate are also provided.

1914, Offensive à outrance is a playable “Monster Game” designed with the expressed goal that the majority of the game can be completed by four dedicated players in one five-day long Expo. The 24-page rules booklet is concise, well written and organized. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century. The result is that 1914, Offensive à outrance is a game that the “WW1 enthusiast” must have and that a gaming connoisseur will enjoy.

Time Scale: Game turns vary between two and four days in length. Map Scale: Eight kilometers per hex. Unit Scale: Division/Brigade. Number of Players: one to many (well suited for four players).

Game Designer: Michael Resch Research and Design Assistance: Rian van Meeteren Developed by: Dick Vohlers Map Design Assistance: S. G. Stewart

Expansions

The Battle for Liege
Expansion counters and rules for Michael Resch's 1914OaO and 1914SmS games
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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