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S&T 273 cover
End of Turn 4. View from Soviet player's side. We decided to mark the main rail lines (as they existed in 1920) and have used discs to mark the railheads (black for German; yellow for Soviet).
Reichswehr, Countersheet, Front.
Turn 11
A desperation backdoor attempt from the Germans
End of Turn 4. Soviet's close in on abandoned Marienburg. We decided to mark the main rail lines (as they existed in 1920) and have used discs to mark the railheads (black for German; yellow for Soviet).

Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 (2012)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
6.16
Average rating
34
Ratings
2.29/5
Weight
#23508
BGG rank
Outside top 5,000
Alternate names:Reichswehr & Freikorps: Europe in Peril, 1920
Designer:Brian Train, Ty Bomba
Artist:Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice Rolling

Overview

Reichswehr & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play.

The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc.

The game sequence is as follows:

Mutual Railhead Adjustment Phase

Red Army Player Turn

Red Army Reinforcement & Movement Phase

Red Army Combat Phase

German Player Turn

German Railroad Movement or Regular Movement or Combat Phase

German Railroad Movement or Regular Movement or Combat Phase

German Railroad Movement or Regular Movement or Combat Phase

Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.

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