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The end of August. The German commander has been much more conservative than his historical counterpart and has not yet reached Stalingrad. However, his army is virtually intact - perhaps his prudence shall be rewarded...
Pre-game photo showing initial Soviet set-up. The German player has not yet deployed his initial forces.
1st Edition from SPI
TSR updated version and box cover
2maps /Decision games and Sunset games version

Drive on Stalingrad: Battle for Southern Russia Game (1977)

Players
2
Best: 2
Playing time
1200–1200 min
Age
12+
6.55
Average rating
193
Ratings
3.35/5
Weight
#12037
BGG rank
Outside top 5,000
Alternate names:Drive on Stalingrad: Road to Ruin – The German 1942 Summer Offensive +1 more
Designer:Brad Hessel
Artist:Redmond Aksel Simonsen, Ivor M. Janci, Jeff Easley
Publisher:Tactical Studies Rules (TSR) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameTurn Order: ProgressiveRatio / Combat Results TableMovement PointsZone of Control

Overview

Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942.

In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil reserves, the South of Russia was an irresistible target for the Wehrmacht's next offensive. At least for Hitler it was.

In this operational level game, players maneuver colorful cardboard playing pieces on two beautifully illustrated four-color maps of Southern Russia. These playing pieces, representing panzer regiments, tank corps, and infantry divisions, are based upon the actual military units involved. Additional counters represent headquarter and cavalry units, supply transports, air support, and the historical commanders of the armies. A hexagonal grid superimposed upon the map regulates deployment, movement, and battle engagement of the playing pieces. The roll of a die on simple probability charts determines each combat's outcome. In DRIVE ON STALINGRAD, players recreate Hitler's gamble in the summer of '42.

Game Inventory: Two 22 x 34" maps Two dual-side printed countersheets (600 1/2" counters) One 16 page rules booklet Two player aid Charts & Tables One Game-Turn Record & Reinforcement Track One 6-sided die

Complexity Level: Medium Playing Time: 3 - 7 hours

(BGG description:)Divisional-level game of the German drive across the Don in the summer and fall of 1942, using a modified version of the Panzergruppe Guderian system. Changes from Panzergruppe Guderian include expanded air rules providing new missions for air units, truck units for extended supply lines, and the "Hitler Directive Table", which can place a variety of demands and restrictions upon the German player.

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