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EA-1Fs turn on their standoff jamming capabilities...
Scenario 2 - Targets Kep airfield (upper/middle right) and Vu Chua railroad bridge just north of that
My homemade huge version of the map
Downtown: Air War Over Hanoi, 1965-1972
Map detail
Whole map plus Dragon's Jaw expansion
Cropped image of the box.
A closer view of the huge map I made
The BertGK recon
My homemade transparent counters

Downtown: Air War Over Hanoi, 1965-1972 (2004)

Players
2
Best: 2
Playing time
240–240 min
Age
14+
7.94
Average rating
454
Ratings
4.09/5
Weight
#4394
BGG rank
Top 5,000
Designer:Lee Brimmicombe-Wood
Artist:Rodger B. MacGowan, Philip A. Markgraf
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 8.2, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity8.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarAviation / FlightHexagon GridPaper-and-PencilChit-Pull SystemSimulationDice RollingGrid MovementScenario / Mission / Campaign GameEventsMovement Points

Overview

Downtown: Air War Over Hanoi, 1965-1972 is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack and support aircraft, the Vietnamese deployed a formidable array of anti-aircraft artillery (AAA) and Surface to Air Missiles (SAMs). They also had a force of MiG fighter jets.

Covering air operations from 1965 to 1972, Downtown simulates the clashes between American air power and the North Vietnamese air defence system. The United States player controls Air Force and Navy strikes into Route Packs 5 and 6 - the heart of the Vietnamese defences.

Packages include forces of bombers, fighters, recon planes, jamming aircraft and "Iron Hand" aircraft for suppression of enemy air defenses (SEAD). The US player's objective is to destroy ground targets. They can only succeed by integrating all the package elements to complete the mission with minimal loss.

The North Vietnamese player controls concentrations of AAA, Fire Can radar-directed artillery and SAM . They can launch MiG fighters to intercept the bomber streams aimed at 'Downtown' Hanoi. The Vietnamese player must disrupt enemy attacks.

20 scenarios cover historical strike raids from the Rolling Thunder and Linebacker operations. Campaigns simulate raids taking place over the course of several days.

Game Scale: Game Turn: 1 minute Hex: 2.5 miles / 4 kilometers Units: Flights (1-4 aircraft), battalion-sized SAMs (six SA-2 launchers), or multi-battery concentrations of AAA

Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 48-page Downtown rulebook One 40-page Downtown scenario booklet Three dual-side printed Aircraft Data Cards Four dual-side printed Player Aid Cards Six dual-side printed Flight Log Sheets Two 10-sided dice

Solitaire Playability: Low Complexity Level: High Players: 2 or more Playing Time: 4-15 hours

Expansions

Downtown: Air War Over Hanoi – Dragon's Jaw Expansion Module
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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