Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Air War sheet #4 reverse blank
Trying to figure out the rules in 1986
1/1200 aircraft and stands created for Air War
Good Quality image of 2nd Edition Box Front
Air War SPI – Hobby Japan Edition 1983 – Cover Art by Rodger B. MacGowan (RBM) Copyright 1983, 2014

Air War: Modern Tactical Air Combat (1977)

Players
2–4
Best: 2
Playing time
120–360 min
Age
12+
5.38
Average rating
345
Ratings
4.59/5
Weight
#30221
BGG rank
Outside top 5,000
Designer:David C. Isby
Artist:Rodger B. MacGowan, Keith Parkinson, Redmond Aksel Simonsen
Publisher:Tactical Studies Rules (TSR) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 9.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity9.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVietnam WarAviation / FlightHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign Game

Overview

(from the box lid:)

Air War: Modern Tactical Air Combat is a unique, ultra-complex simulation of almost every facet of modern aerial combat. Thirty of the most important aircraft types to emerge since 1952 - from the Soviet Union, United States, Great Britain, France, Israel and other nations - do battle in historical scenarios from the Middle East to Vietnam, from Korea to India-Pakistan, and in various hypothetical scenarios that include World War Three. The game is played on a geomorphic map across which playing pieces move through a hexagonal grid, which functions like the squares of a chessboard in regulating movement. Probability charts reveal the outcome of various game functions.

Contents: 48-page rules booklet; 16-page booklet of additional rules & scenarios; 72-page chart booklet; 700 die-cut cardboard playing pieces; eight 8-1/2" x 11" soft map sections; and various play aids.

Level of Complexity: Very High Average Playing Time: 2 hours Suitability for Solitaire Play: Very Low

(BGG description:)

At one point called the most complicated wargame ever. This modern air combat game has a scale of 1 airplane per counter, 500 feet per hex and 2.5 seconds per turn.

The rule book is 48 pages long with 28 of those being rules. There is a large display for keeping track of each plane (4 per display) with a separate track for throttle, weapons, acceleration, turning at 5% increments, altitude and attitude giving each plane a true xyz position.

Included is a 16 page booklet of 39 charts and tables. There are also individual sheets for each plane with info, charts and tables. There are also individual charts and tables for each type of missile.

The game rightly suggests that you fly an individual plane around at first to learn how a plane operates before adding weapons. The game for all its detail is not without controversy as to realism. The energy rules and the claim that some aspects of the game are based on educated guesses because of the info on some planes being top secret, have caused this feeling of fudging.

All in all one of SPI's most ambitious projects. There is also an expansion - Air War Update Kit.

Expansions

Air War '80
Super Tomcat
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.