BattleTech: Battleforce (1987)
Players
2–20
Best: 2
Playing time
120–120 min
Age
10+
6.23
Average rating
156
Ratings
3.18/5
Weight
#17487
BGG rank
Outside top 5,000
Designer:Jordan Weisman, L. Ross Babcock, III, Cory Glaberson
Artist:Steve Venters, Dana Andrews, Jeff Laubenstein, Todd F. Marsh
Publisher:FASA
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.4, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.4
Theme6.0
This game's strategy, luck, interaction, complexity and theme.
Science FictionWargameSecret Unit DeploymentHexagon GridDice RollingGrid Movement
Overview
A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs.
Expanded by:
Classic BattleTech: Map Set – Compilation 1 Classic BattleTech: Map Set – Compilation 2
Expansions
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Classic BattleTech: Map Set – Compilation 1
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Classic BattleTech: Map Set – Compilation 2
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Classic BattleTech: Technical Readout – 3050 Upgrade
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BattleTech: The Fourth Succession War Military Atlas Volume 1
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BattleTech: The Fourth Succession War Military Atlas Volume 2
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BattleTech: Rolling Thunder
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BattleTech Technical Readout: 3050
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BattleTech: BattleForce – The Galtor Campaign
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House Steiner: The Lyran Commonwealth
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House Davion: The Federated Suns
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House Marik: The Free Worlds League
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BattleTech: The Kell Hounds
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BattleTech: 20 Year Update
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BattleTech: The Fourth Succession War Scenarios Volume One
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BattleTech: The Battle for Twycross
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BattleTech: Map Set 1
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BattleTech: Map Set 2
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BattleTech: Map Set 3
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BattleTech: Map Set 4
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BattleTech: Map Set 5
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BattleTech: Map Set 6
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BattleTech: Mercenary's Handbook 3055
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BattleTech: Hot Spots
Not available yet
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