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We Must Tell the Emperor map
Command magazine Japan Edition
I'm storing all my States of Siege stuff in binders and am designing new covers for all of them. This is the one for We Must Tell The Emperor.
Japanese edition (from Japanese COMMAND magazine)
Second play at home.

We Must Tell the Emperor: The Great Pacific War, 1941 to 1945 (2010)

Players
1
Best: 1
Playing time
60–60 min
Age
12+
7.38
Average rating
286
Ratings
2.02/5
Weight
#6739
BGG rank
Outside top 5,000
Alternate names:We Must Tell the Emperor
Designer:Steve Carey
Artist:Tim Allen
Publisher:Kokusai-Tsushin Co., Ltd. (国際通信社) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAction PointsCampaign / Battle Card DrivenSimulationDice RollingPoint to Point MovementSolo / Solitaire Game

Overview

The Pacific Theater of WWII: 1941 to 1945

States of Siege(TM) #7

We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive.

As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima!

The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out!

Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 60 minutes Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time.

Game Components: • One 8-page, color Game Rules booklet • One Battle Table play aid • 12 color, die-cut 3/4” mounted game pieces • 11 color, die-cut 5/8” round mounted game pieces • 48 ‘Headline’ cards • One 11” x 17” color game map • Includes detailed Example of Play + Designer’s Notes • Polybag packaging and component storage

Japanese edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit.

Expansions

We Must Tell the Emperor: Expansion Kit
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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