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A great little wargame.
The two map sheets "stitched" together.
Fiery Dragon's professional edition box cover
Setup (it changes every game).
End of Game, Freikorp player surrenders. 2 German Towns and Dresden in Revolt didn't help.

Freikorps: The Bolsheviks Invade Germany, 1920 (1999)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
6.54
Average rating
32
Ratings
2.20/5
Weight
#22495
BGG rank
Outside top 5,000
Designer:Brian Train
Artist:Kerry Anderson, Brian Train, John Kula, Peter Bergting, Ed Bourelle, Claudio Pozas, Jason Kempton
Publisher:Microgame Design Group +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridSimulationDice RollingVariable Set-upZone of Control

Overview

From the Microgame Design Group website:

Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920. The game is for two players, one representing the irresistible forces of proletarian revolution (the Red Player), and the other the (hopefully) impervious alliance of anti-Bolshevist forces that would have been arrayed to oppose such an invasion (the White Player).

The 11 x 17" map covers Poland and eastern Germany from Warsaw to Berlin. The 280 counters show Red Army and German Freikorps units, as well as Spartakists (German Communists), interventionists and the remains of the Polish army.

This game was first published in DTP format in 1999 by Microgame Design Group.

A substantially revised version of this game, under the title Strike For Berlin, was published in Yaah! magazine #11 (Flying Pig Games) in March, 2018. Features: - new map drawn to a different scale with different terrain and railnet analysis; - new, double-sided counters with new values; - new order of battle; - new rules including an interactive three-segment operational phase; - many new and varied optional rules; and - rules for a link game to allow play with Red Horde 1920 (a substantial reworking of Konarmiya, and published in 2017 by Tiny Battle Publishing)

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