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Cover scan
A look at the game in the first turns.
Some great relics
more events
Player B begins the search of Pacival and Historia Britonniae.

Mad Monks and Relics: The Search for the Holy Grail (1995)

Players
3–5
Best: 3
Playing time
180–180 min
Age
0+
6.04
Average rating
39
Ratings
2.33/5
Weight
#23452
BGG rank
Outside top 5,000
Designer:Randy Moorehead
Publisher:Simulations Workshop
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 10, Complexity 4.7, Theme 7
Strategy5.0
Luck7.0
Interaction10.0
Complexity4.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureNegotiationMedievalSet CollectionTradingVariable Player PowersDice RollingPoint to Point MovementTake ThatLose a TurnEventsRace

Overview

Players are historical 'wise men' in 13th C wandering across Europe piecing together information in a quest to find the Holy Grail. Players accumulate scraps of information from various obscure texts, trading information with other wandering scholars they may find, all the time trying to manage limited resources and avoid disasters in the form of bandits, inquisitions, and the plague.

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