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The DiraDice
Box front.
Having the Navigator along for the Sailing Expedition makes things much easier when trying to land on the island.
The Biologist allows the Mountaineering team to pick up extra prize money for finding the Rare Plant.
Large detail of Spiring Enterprises LTD version of the board.

Exploration (1967)

Players
2–5
Best: 3, 4
Playing time
45–45 min
Age
8+
5.67
Average rating
135
Ratings
1.36/5
Weight
#25649
BGG rank
Outside top 5,000
Alternate names:Expedition
Designer:James C. Spiring
Publisher:Waddingtons +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 2.7, Theme 6
Strategy7.0
Luck6.0
Interaction5.0
Complexity2.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalExplorationEconomicRoll / Spin and MoveDice RollingGrid MovementLose a TurnEventsRaceTrack MovementSquare Grid

Overview

Exploration was a very popular 1970s game from Britain's best game company, Waddingtons. The dramatic & colourful box cover, showing the Kon Tiki raft, mountain climbers, ziggurats, and scuba divers on a wreck, inspired thousands of British kids to explore the globe, at least in their fantasies. To win, you must mount an exploration to one of four Objectives (Lost City, Summit, Island and Sunken Galleon), return to base and make the most money. Being first back was not enough, you've got to make the best profit on your trip. The game is played in 2 phases; initially you move round the outer track on die rolls, collecting Personnel cards, buying Equipment cards and drawing Exploration Club cards (which may gain or cost you cash to the Prize Fund). When your group is assembled, take the appropriate dobber (Yacht, Lorry, Tent or Ship) and set off. The 2nd phase has you moving over land or sea using the unique Diradice, a d6 with a 5 symbols. These allow you to move 1 or 2 spaces orthogonally or diagonally. The problem is that the spaces on the board are littered with symbols which you can only cross if you have the correct equipment, like the compass, dinghy or mountain boots. You must have an explorer with the Main Objective to reach your goal, but the other personnel allow you to avoid hazards and reach Lesser Objectives (Skeleton, Pearls, Rare Flower etc.) to gain cash. 1st, 2nd and 3rd home get cash and 1st back gets the Prize Fund. A pretty simple game of dice rolling, the only real choice is when to launch your trip. But the theme, the striking board and cards and that weird die makes this a fondly remembered game in the UK.

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