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Box front cover - color-corrected straight shot
board - color-corrected high resolution shot
rules - front page
bits & cards
Starting setup for a five-player game. The red Family has chosen Palermo as its home base, the yellow Family has chosen Enna, and the other two Families are based in Catania. The government units, on the other hand, all have fixed setup positions.

Mafia (1981)

Players
3–5
Best: 3, 4, 5
Playing time
60–120 min
Age
13+
5.86
Average rating
46
Ratings
1.75/5
Weight
#24828
BGG rank
Outside top 5,000
Designer:Marco Donadoni
Artist:Mauro Moretti, Massimo Petrini
Publisher:International Team (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 9, Complexity 3.5, Theme 5
Strategy5.0
Luck9.0
Interaction9.0
Complexity3.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MafiaFightingHumorSpies / Secret AgentsSet CollectionRoll / Spin and MoveDice RollingArea Majority / InfluenceTake ThatLose a TurnEventsRaceVariable Set-upTrack Movement

Overview

Four Mafia "Families," controlled by two to four players, vie for control of the island of Sicily. Each Family consists of a Boss and two gangs of young thugs (picciotti). Mafia is a straightforward game with an unusual setting. It aroused some discussion in Italian newspapers when it first came out. The game approaches its deadly serious subject with a sarcastic tone, and somewhat sanitized violence, for a strategic and thematic gaming experience.

The Families are in a race to be the first to control four spaces on the board, but the State can prevail if it imprisons enough Bosses and picciotti to remediate the plague of criminal violence. The mafioso are opposed by the forces of the Italian State who are controlled by an additional player (except under the four-player rules, where the players share responsibility for moving the State's counters). The State player controls the Prefetto (Prefect), three Carabinieri (military police) units, and a secret-service (SISDE) agent. The State has also established some static roadblocks around the island which can snare careless mafioso. Through their combined efforts, the forces of the State seek to arrest as many Bosses and picciotti as they can.

The playing board is a track of 26 loosely-defined spaces running around the perimeter of the island of Sicily, and through the center, in a sort of a B-shaped pattern. The board includes three significant Sicilian cities (Palermo, Catania, and Enna) which can serve as headquarters for the Mafia Families. Units move by a roll of the dice in a clockwise fashion, using the combined total of the dice to move one unit, or the individual numbers shown on the dice to move two units.

Two decks of cards are used to reflect events stemming from the influence of mafia allies in the United States and support for the Prefetto from the Italian continent. A third card deck represents the evidence the secret-service agent can gather to establish grounds for the Prefetto to arrest Bosses.

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