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Prototype, June 2015. Art mostly from the comic series "Kaplan & Masson", artist: Jean-Christophe Thibert, strongly modified to match the game.
Katharine McKenzie after her second game, Essen 2015. She beat the game designer with 50 points (of a possible maximum of 56) in her first one. Seems she liked it. Art already by the original artist, but only on prototype level.
The headquarters - actually a single "office", but all over the world.
Co-designer Doris Danzer explaining the game, Essen 2016
Everybody is involved ... Essen 2016

Undercover (2016)

Players
2–4
Best: 2, 3, 4
Playing time
20–40 min
Age
8+
5.84
Average rating
87
Ratings
2.00/5
Weight
#22227
BGG rank
Outside top 5,000
Designer:Daniel Danzer, Doris Danzer
Artist:Klemens Franz, Andrea Kattnig, Juan García González
Publisher:Frosted Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

DeductionMemorySpies / Secret AgentsTile PlacementMemoryPattern Building

Overview

The late 1960's: During the "Cold War", secret services pull the strings, and agents are sent around the world exchanging information at top secret meetings.

Despite the fact that they represent one of the big powers of espionage, the players manipulate agents of all countries – only the ones of the direct opposite are out of their control. The aim of the game is to guide the agents in such a way that all countries get the same amount of information. Only this guarantees the global balance of power. However, agents tend to live a double life; aside from their official identity, they also work for another country – undercover.

In Undercover, the countries are represented by the six colors of the color circle: Red, Orange, Yellow, Green, Blue and Purple. During the game, players place and replace the agents adjacently to others with matching colors — the same or one of the two neighbored colors on the color circle. Tiles can be flipped before being replaced, and later flipped again and again. Since the tiles show different colors on the sides - again two colors neighbored on the color wheel - there is a strong deduction element in the game (while younger kids rather will play it using their memory).

For the highest score you need to score for all colors more or less equally. The player who coordinated the meetings of agents of all countries in the most clever way wins the game.

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