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Guild Ball (2015)

Players
2
Best: 2
Playing time
60–60 min
Age
0+
7.85
Average rating
499
Ratings
3.80/5
Weight
#4171
BGG rank
Top 5,000
Designer:Richard Loxam, Mat Hart
Artist:Doug Telford
Publisher:Steamforged Games Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 7.6, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity7.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MedievalSportsMiniaturesAction PointsDice Rolling

Overview

Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild Ball delivers great depth of strategy, balancing ball control, attack, and defense.

The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game.

Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn.

Featuring 11 unique guilds, each with at least 12 players--and more guilds to be released--Guild Ball allows coaches to choose their own play style.

Expansions

Guild Ball: Alchemists Starter Set
Guild Ball: Brewer Starter Set
Guild Ball: Butcher Starter set
Guild Ball: Engineer Starter Set
Guild Ball: Fisherman Starter Set
Guild Ball: Mason Starter Set
Guild Ball: Mortician Starter Set
Guild Ball: The Union – Starter Set
Guild Ball: Hunter Starter Set
Guild Ball: The Alchemist's Guild – The Lure of Gold
Guild Ball: The Butcher's Guild – The Bloody Master
Guild Ball: The Engineer's Guild – The Instruments of War
Guild Ball: The Fisherman's Guild – The Changing Tide
Guild Ball: The Hunter's Guild – Blessed of the Sun Father
Guild Ball: The Mortician's Guild – The Master of Puppets
Guild Ball: The Union – Shadow of the Tyrant
Guild Ball: The Farmer's Guild – The Honest Land
Guild Ball: The Alchemist's Guild – The New Age of Science
Guild Ball: The Butcher's Guild – The Scarlet Circle
Guild Ball: The Fisherman's Guild – Pirate's Return
Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver
Guild Ball: The Blacksmith's Guild – Forged From Steel
Guild Ball: Heralds of the Winter's Moon
Guild Ball: Season 3 Plot Card Deck
Guild Ball: Seenah
Guild Ball: Chaska
Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal
Guild Ball: The Farmer's Guild – Old Father's Harvest
Guild Ball: The Ratcatcher's Guild – Paying The Piper
Guild Ball: The Falconer's Guild – Daughter of Falcons
Guild Ball: The Mason's Guild – The Punishing March
Guild Ball: The Union – The Bloody Coin
Guild Ball: The Union – Faithful of Solthecius
Guild Ball: The Engineer's Guild – Precision Made
Guild Ball: The Exiles – New Alliances
Guild Ball: The Faithful – New Beginnings
Guild Ball: The Brewer's Guild – Sing When You're Winning
Guild Ball: The Cook's Guild – Hell's Kitchen
Guild Ball: The Navigator's Guild – Tales of the New World
Guild Ball: The Shepherd's Guild – By Hook or By Crook
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