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13 Days-- contents + box
The (almost) final game board for 13 Days
Sample of Agenda and Strategy cards from 13 Days
game components with my custom made stickers. link to file page in comments.
1st game with printed copy!
Size reference (footprint)
Box Front
3D render of Game box for 13 Days
1st game ever of 13 Days ended in a 3 Prestige Soviet win.
Twilight Struggle, Twillight Struggle light, and Twilight Struggle super light - the ultimate Cold War Collection

13 Days: The Cuban Missile Crisis, 1962 (2015)

Players
2
Best: 2
Playing time
45–45 min
Age
10+
7.18
Average rating
4,744
Ratings
2.34/5
Weight
#1110
BGG rank
Top 5,000
Alternate names:13 Días: La crisis de los misiles en Cuba +5 more
Designer:Asger Aleksandrov Granerud, Daniel Skjold Pedersen
Artist:Jacob Walker
Publisher:Pegasus Spiele +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 10, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction10.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameBluffingModern WarfareCampaign / Battle Card DrivenHand ManagementArea Majority / InfluenceTake ThatAction / EventAdvantage TokenEnd Game BonusesTug of War

Overview

Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.

13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.

1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?

Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.

13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.

Official FAQ/ERRATA Designer Diary

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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