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Full custom painted game. 480 minis.
Black Army
A higher rez (and finished) version of my Mars moons map.
Having a close look to the terrain
Black Army with Commanders
Risk 2210 A.D.
Custom painted yellow commanders.
My Io 2210 A.D. map. Has lava colonies instead of water colonies.
He may have been losing on Eath, but Yellow sure did take control of Luna.
The bits with color-blind versions.

Risk 2210 A.D. (2001)

Players
2–5
Best: 4, 5
Playing time
240–240 min
Age
10+
6.69
Average rating
7,384
Ratings
2.72/5
Weight
#1964
BGG rank
Top 5,000
Designer:Craig Van Ness, Rob Daviau
Publisher:Wizards of the Coast +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 9, Complexity 5.4, Theme 6
Strategy7.0
Luck7.0
Interaction9.0
Complexity5.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameTerritory BuildingAuction / BiddingVariable Player PowersArea MovementDice RollingArea Majority / Influence

Overview

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.

Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.

Re-implements:

Risk

Expansions

Risk 2210 A.D.: Advanced Tech Command Deck
Risk 2210 A.D. Frontline: Season One – Mars
Risk 2210 A.D. Frontline: Season Two – Tech Commander
Risk 2210 A.D. Frontline: Season Three – Factions
Risk 2210 A.D. Frontline: Season Four – Invasion of the Giant Amoebas
Risk 2210 A.D.: Terror Tactics Command Deck
Risk 2210 A.D.: Mission Pack
Risk 2210 A.D.: Aerial Assault Command Deck
Risk 2210 A.D.: Day of the Dead Command Deck
Risk 2210 A.D.: A Call To Arms Command Deck
Risk 2210 A.D.: A Call To Arms – Celestial Dawn Command Deck
Risk 2210 A.D.: Antarctica Expansion
Risk 2210 A.D.: Religious Commander
Mercenary Commander (fan expansion for Risk 2210 A.D.)
Risk 2210 A.D.: Majors Promo Cards
Risk 2210 A.D.: Aerial Assault Command Deck – Reckoning
Risk 2210 A.D.: Frontline
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