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Key Flow box lid
Key Flow contents (not including the dishes!)
The village cards from Key Flow.  Orientated to print as a single sheet.
Pre-production copy of Key Flow on top of a stack of recent Key series games
Keyflow unshrinked and punched.
Key Flow unshrinked and unpunched.  Steph I recall was unbeaten at the Gathering!
Illustration of a Key Flow game in progress as created for the box bottom
Key Flow 3D box image
Vicli Dalton's illustration for the Key Flow box lid.
During a game

Key Flow (2018)

Players
2–6
Best: 3, 4
Playing time
45–75 min
Age
14+
7.29
Average rating
1,600
Ratings
2.92/5
Weight
#2143
BGG rank
Top 5,000
Designer:Richard Breese, Ian Vincent, Sebastian Bleasdale
Artist:Vicki Dalton
Publisher:R&D Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 4, Interaction 5, Complexity 5.8, Theme 5
Strategy10.0
Luck4.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTransportationFarmingEconomicCity BuildingRenaissanceSet CollectionSimultaneous Action SelectionNetwork and Route BuildingWorker PlacementVariable Set-upOwnershipClosed DraftingNeighbor Scope

Overview

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.

Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.

Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.

Expansions

Key Flow: Keylector
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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