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Sealed Pack

Merchants Cove: Backer-built Rogue Pack (2021)

Players
1–4
Best: 1, 2
Playing time
60–90 min
Age
14+
7.43
Average rating
134
Ratings
3.00/5
Weight
Designer:Jonny Pac, Carl Van Ostrand, Drake Villareal
Artist:Mihajlo Dimitrievski
Publisher:Final Frontier Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 2, Complexity 6, Theme 7
Strategy10.0
Luck3.0
Interaction2.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

NauticalFantasyEconomicExpansion for Base-gameCommodity SpeculationVariable Player PowersWorker PlacementTurn Order: Time TrackRondel

Overview

Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though.

Included are 3 blank cards and 5 new Rogue cards:

Genies May be placed on Boats during setup. 4 in the Adventurer bag & 4 in the Lair Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.

Vigilantes May be placed on Boats during setup. 2 in the Adventurer bag & 6 in the Lair Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.

Revolutionaries May be placed on Boats during setup. 6 in the Adventurer bag & 0 in the Lair Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.

Superbackers May be placed on Boats during setup. 4 in the Adventurer bag & 3 in the Lair Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.

Automatons May be placed on Boats during setup. 5 in the Adventurer bag & 3 in the Lair Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.

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