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Overload solo in action
Moonrakers: Overload (Prototype)
Overload solo in action
Overload solo in action
Overload solo in action

Moonrakers: Overload (2023)

Players
1–5
Best: 3, 4
Playing time
60–90 min
Age
12+
8.57
Average rating
236
Ratings
2.50/5
Weight
Designer:Max Anderson, Austin Harrison, Zac Dixon
Publisher:Lucky Duck Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 10, Complexity 5, Theme 7
Strategy5.0
Luck6.0
Interaction10.0
Complexity5.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameDeck, Bag, and Pool BuildingNegotiation

Overview

As the Moonrakers’ influence and population grew, so did the opposition from the Utopian Alliance. Backed into a corner, the Moonrakers entered a new wave of technological advancements. At the center of this innovation was the creation of the IOspheres: a powerful, albeit unstable, energy source that powered a new fleet of ship parts.

Armed with these advancements, the Moonrakers are once again emboldened to explore, defend, and even push back into UA territory.

The Overload adds new Advanced Action Cards, Contract types, and tokens called IOspheres. Overload also doubles the number of Ship Parts and Crew in the game. Players can discover new synergies and advanced mechanics, allowing them to gain more control of their deck composition.

-description from designer

Not available yet

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