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Map: upper level 1
Cover
Map: lower level
Map: upper level 2
Game contents

Sewerville Shootout (1981)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
6.67
Average rating
3
Ratings
2.00/5
Weight
Designer:Dave Kelly
Artist:Tony Yates
Publisher:Tabletop Games (TTG)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 4, Theme 8
Strategy9.0
Luck10.0
Interaction5.0
Complexity4.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesRole PlayingDice RollingGrid MovementVariable Set-upSquare GridMovement PointsMultiple MapsLine of Sight

Overview

A Laserburn scenario featuring 3 map cards, an 8 page umpire folio and a 4 page player folio.

Or to boldly go where no man has gone before.

This scenario is set in an old complex of sewers, code-named "Sewerville". The ends of the main access tunnels collapsed ages ago, sealing this area off. No attempt was made to rescue the workers and robots that were trapped, and it was not long before they were forgotten.

Recently though, it was discovered that the "Android Liberation Front" has its headquartesr down there. The Imperial inquisition has succeeded in getting one of their agents accepted by the ALFists, but the only information he has been able to sneak out is that they are camped in the lower level of the system, and that a large scale attack will soon be launched by them.

Rather than risk their agent being discovered by the Frontists by bringing in Inquisition agents from all over the city, they have decide to risk the lives of an expendable group of mercenaries. Of course, the question of payment rears its ugly head, and rather than chop it off (the usual Inquisition tactic), the mecenaries will be paid.

- from the players manual

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