Ironbottom Sound (1981)
- This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.4, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
Simultaneous-plotting hex-based naval game based on actions near Guadalcanal during WWII. Ten scenarios are provided, five historical and five balanced "tournament" situation. Scale is 600 yards/hex.
Gunfire and torpedo fire are figured in "factors" per turret, with all guns of the same caliber firing on a single target rolling once, using a range-modified ordered-pair of dice against a table, for number of hits. The location of each hit is then determined by another ordered-pair roll against another table.
Each ship has a damage sheet showing its gunnery and torpedo layout, and giving number of factors for each turret/mount. It also serves as the damage record sheet for the ship, and specifies armor thickness over protected locations (e.g. belt, primary turrets, secondary turrets, bridge). A ship sinks when its last hull box is marked off.
The game is basically set up for two-player ftf, but short rules for PBM, moderated two-player, and moderated multi-player are provided.
The second edition, Iron bottom Sound 2 (note post-WWII spelling of title), was published by Moments in History in 1998.
Some significant rules changes (torpedo rules in particular) and a different scenario mix. Includes a night convoy battle in the Mediterranean.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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