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operational scenario 1 Turn 30
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Genghis got onto a map in progress during one of his evening walkabouts. Within 20 seconds of the picture he'd bitten TF3, crapped on Espritu Santo and ran off with TF1 while avoiding the I-boats. IJN fan then...
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Second World War at Sea: Coral Sea (2010)

Players
2
Best: 2
Playing time
30–30 min
Age
0+
7.37
Average rating
104
Ratings
3.07/5
Weight
#12548
BGG rank
Outside top 5,000
Alternate names:Second World War at Sea: Coral Sea – The First Carrier Battle, 1942
Designer:Michael Bennighof
Artist:Christopher West, Beth Donahue, Susan Robinson
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.1, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIHexagon Grid

Overview

In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle.

The United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power.

Coral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources.

The 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map.

The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Expansions

Second World War at Sea: Combined Fleet
Second World War at Sea: FDR's Lost Ships of 1937
Second World War at Sea: Battle Cruisers into Carriers
Coral Sea: Defending Australia
Second World War at Sea Coral Sea: First Air Fleet
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